﻿using UnityEngine;
using System.Collections.Generic;
using TTGame;
using CinemaDirector;
using TTGameEngine;

/*
 * LogTrigger
 *
 *
 *
 * 依赖：
 *
 * ！不写重复代码！
 * @author TTun
 * @date 8/16/2017 10:53:37 AM
 */
[CutsceneItemAttribute("LogMsg", "LTLogMsg Trigger", CutsceneItemGenre.ActorItem)]
public class LogTrigger : CinemaActorEvent {
    public string logMsg;

    public override void Trigger(GameObject actor) {
        Debug.Log("[LogTrigger]" + logMsg);
    }
}